Settings/How to video on configuring the Dolphin emulator to run Super Mario Sunshine at 60FPS and using the HD Texture Pack.
**DOWNLOAD LINK FOR HD TEXTURE PACK**
**LINKS USED IN THE VIDEO**
Let’s Play Super Mario Sunshine YouTube Playlist:
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This video is meant for educational purposes. Nintendo is the author of this game for the purpose of copyright. All rights reserved.
Mario Sunshine for the gamecube played on the dolphin emulator on pc.
Windows 7 64bit
Phenom II X4 945 @ 3.3ghz
The gamecube mario, maybe the black sheep? Plays fairly well, more demanding than most gamecube games it seems. There are a few important emulation points that can severely mess up that game otherwise.
EFB to RAM must be on, which is unfortunate with any lower end computers as this usually drops frames. It was something I had on for other games earlier without knowing better. Meant I had to use less AA, deal with an occassional dip, and could hardly record at all. With it off, most games speed up – negating the problems I just mentioned – and most games are unaffected with their emulation.
In this game however if you don’t have it checked on, any sludge you spray away graphically disappears but mario will still act like it’s all around you regardless, slipping etc. The stuff also has a weird tendency to slide across the screen fast and in wrong directions in the game world depending on your resolution settings. My regular 3x internal resolution was fine but when I was going through them, 2x internal res would produce this effect.
Widescreen hack is worthless here. The heat waves coming off pretty much anything is rendered differently than the actual object or landmass it’s supposed to be on. When you turn widescreen hack on and force it 16:9, they render separately almost like being cross eyed. The heat wave effect carries a transparent overlay of the world while you also have everything rendered again regular and solid. You can stretch it 16:9 though of course.
The pre-rendered video as you would expect still looks kinda bad, when they both fall through the roof. It’s a bit more jarring watching the actual gameplay before compression compared to the videos, but these cut scenes never hold up that well on modern displays.
With everything set properly, I got it to run nice. In the gamecube games I’ve come across, this definitely takes more juice, but less so than most wii games.
If you’re using a controller with some kind of analog triggers(you should) for this game, you need to set both triggers to the regular AND analog setting in gamecube pad settings.
Video Rating: / 5